Choose how you want to play. You can change anything before the start.
Choose a mode
Step 02 · Players
Who's playing?
Pick a name you played with before, or type a new one: every name keeps its own scores and history, and in Grand Race it floats over that player's fish. Left empty, you play as Player 1. Kept in cookies on this device until you clear them.
Step 03 · Companion
Choose your fish
Colour
Live preview
Step 04 · Route
Choose a track
Live tour
Step 05 · Rivals
Choose your rivals
Season field · your rivals stay the same until the season ends
Pick a fish for Rival 1 · your own fish can't be a rival
Step 06 · Briefing
Set the challenge
Difficulty
Camera
Live camera · CloseYour fish on this track, exactly as the game will show it
Social sites post the text and the game link. To add the picture, download or copy it and attach it to your post.
Concierge
How to play
Ocean Run is an underwater racing game. Outswim a shark, race rival fish, or take on a friend, in a realistic ocean or a neon tunnel.
Three ways to play
Solo · High score
Run & Escape
Collect fish, dodge obstacles and outswim the Mega Shark across four levels. If it catches you, the run ends.
1 player4 levelsShark chase
Solo · Versus
Grand Race
Three laps against three AI fish, raced like a bike: hold the gas, ease off for the sharp bends and fire your nitro.
1 player3 lapsNitro
Split screen · Versus
Two-player race
Race a friend side by side on one keyboard, with a nitro tank each: head to head, or with one or two AI rivals (Rivals step).
2 players3 lapsKeyboard
Two themes, same game
Classic
A sunlit rocky canyon with coral, kelp, jellyfish, moray eels and lifelike fish.
Cyber
The neon tunnel: glowing data shapes, laser lances and a neon road in Grand Race.
The start screen, step by step
01
ModeHow you playYou are here
02
PlayersYour name, your scores and historyYou are here
03
FishYour swimmer and its statsYou are here
04
TrackRoute, live map and cornersYou are here
05
RivalsGrand Race: pick the AI fish, or randomYou are here
06
BriefingDifficulty, camera, hazards, keysYou are here
Enter next (start on the last step) · Esc back · ←→ browse fish, tracks and rivals. Your choices stay in the bottom bar; click one to change it.
Dolphin model by Alex_Pfe (CC BY 4.0). The ocean sounds and the sound effects are generated in your browser.
Everywhere
C Camera viewPEsc PauseDelete Quit to menuM Ocean soundsO Sound effects
Tools are part of Run & Escape: they unlock as your score grows, then recharge after each use. Grand Race has no tools; it is gas, nitro and your racing line.
Eight routes, each with its own look in both themes. Run & Escape tours four of them in a row, starting from the one you pick. The corner bars show how sharp the bends get: one bar is wide and gentle, four bars means hairpins you must ease off the gas for.
Five kinds of obstacle. Which ones you meet depends on the difficulty and the level. A run or race starts almost clear and they build up over the first two laps. They always stand well apart, never on a trail of small fish, and never appear right in front of you.
What each level brings
SpeedTop speed
AccelerationHow fast you reach it
HandlingSteering and grip in bends
AttackBoost and nitro power
Small fish (Run & Escape)
10Small fish
30Medium fish
100Large fish
Bonuses
×5Combo: grab fish quickly
250Every kilometre
100Every lap
25Each obstacle smashed
Hitting an obstacle
−35%Speed on Easy
−50%Speed on Normal
−60%Speed on Hard
An impact also resets your combo. Distance earns points all the time. In Grand Race your finishing position is what counts.
Boost with Space or the BOOST button, collect fish to refill boost energy, and avoid obstacles, because every hit slows you down.
In Run & Escape, collect small fish; the large ones give the most. In Grand Race, swim through nitro cells (glowing capsules in Cyber, golden pearls in Classic): each refills 40% of your tank.
You are too fast for the bend. Steer into the turn early, let go of the gas (or hold ↓ to slow down hard) before sharp bends, and save nitro for the straights. Fish with better handling hold their line more easily. On Easy, a turn sign at the top warns you before each sharp bend and says EASE OFF! when it is time.
Tools unlock only by earning points in the current run. They are Run & Escape only; Grand Race has none.
Choose Two-player race on the first screen. On the Rivals step pick Head to head for just the two of you, or add one or two AI rivals. Use the P1 / P2 switch on the Fish screen to pick each player's fish. You share one keyboard: Player 1 on the left side (A D steer, W gas, S slow, Left Alt nitro), Player 2 on the right (← → steer, ↑ gas, ↓ slow, Right Alt nitro). Add both names on the Players step.
Yes. On the Fish step of the start screen, use Load .glb in the live preview. Your model replaces the Bottlenose Dolphin's shape; use Flip if it faces backwards.
Behind the game you hear the ocean (surf and distant seagulls, no music), and over it the sound effects (points, nitro, hits, the countdown). Each has its own button at the top of the start screen and of the game screen: the wave button (or M) for the ocean, the speaker (or O) for the effects. Browsers only start audio after you click or press a key.
Click once inside the game, then try again. With two players, some keyboards can't register many keys at once; a keyboard with n-key rollover avoids this.
In a Championship, only a win opens the next round, one track at a time. In Run & Escape a track opens as a start once a run reaches it. A quick Grand Race and a two-player race can use any track. Progress is saved for each player name, so it is still there after you close the browser.